Here is the final version of this small laundromat scene. Made in Maya/Blender and Substance Designer/Painter, and rendered in Unreal Engine. Most models were textured using tiling, trim, and decal textures, with the bear, soap box, and clothing pile being the exceptions.
I decided to take the opportunity and learn how to make and use edge decals for this. They really make a huge difference and I'm kicking myself for not learning it before! The normal map for the edge decals was baked from a set of sculpts I made in Blender.
Overall I really enjoyed working on this and think it turned out great.