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Laundromat

Here is the final version of this small laundromat scene. Made in Maya/Blender and Substance Designer/Painter, and rendered in Unreal Engine. Most models were textured using tiling, trim, and decal textures, with the bear, soap box, and clothing pile being the exceptions.

I decided to take the opportunity and learn how to make and use edge decals for this. They really make a huge difference and I'm kicking myself for not learning it before! The normal map for the edge decals was baked from a set of sculpts I made in Blender.

Overall I really enjoyed working on this and think it turned out great.

The tiling and trim textures
The trim textures were left white so that I could have multiple material instances of them in multiple colors

The tiling and trim textures
The trim textures were left white so that I could have multiple material instances of them in multiple colors

The edge decal normal map
Sculpted in Blender

The edge decal normal map
Sculpted in Blender

All of the meshes created
All meshes (except the bear, clothes pile, and soap box) are textured with tiling, trim, and decal textures

All of the meshes created
All meshes (except the bear, clothes pile, and soap box) are textured with tiling, trim, and decal textures

All of the meshes created
All meshes (except the bear, clothes pile, and soap box) are textured with tiling, trim, and decal textures

All of the meshes created
All meshes (except the bear, clothes pile, and soap box) are textured with tiling, trim, and decal textures

All of the meshes created
All meshes (except the bear, clothes pile, and soap box) are textured with tiling, trim, and decal textures

All of the meshes created
All meshes (except the bear, clothes pile, and soap box) are textured with tiling, trim, and decal textures

Mesh Wireframes, with edge decal meshes

Mesh Wireframes, with edge decal meshes

Progress GIF, from blockout to final.

Progress GIF, from blockout to final.

Progress GIF, from blockout to final.

Progress GIF, from blockout to final.

Progress GIF, from blockout to final.

Progress GIF, from blockout to final.